We strategy connoisseurs have had a pretty good time of late. With that in mind, I fired some questions in the direction of Triumph Studio’s co-founder and Development Director of Age of Wonders 3, Lennart Sas.
This July marks the eleventh anniversary of Firefly Studios’ Stronghold Crusader, and while 2008 brought with it Stronghold Crusader Extreme, we’ve not had an all-new Crusader since 2002. That’s about to change.
Proteus made no small splash when it launched to critical fanfare back in January of this year, but it also rekindled a few unsavoury debates. We caught up with Proteus designer Ed Key to discuss his goals with the game, strange feedback, tough design decisions and achievement culture.
With a tally of twenty games stretching back to 1995, four developers and innumerable fans, few strategy franchises have enjoyed the kind of long-standing popularity and success as the Command & Conquer series. Now, in the year 2013, C&C is being given new life in the custody of a new developer working with a new engine and a new business model that reflects EA’s newfound fondness for social and free-to-play experiences.
For a company of Disney’s size and stature it’s perhaps surprising that it’s taken them this long to wade out into the game space with any intent. And Disney Infinity is nothing if not a statement of intent.
In Part 2 of our Ambient Studios interview, we quiz Creative Director Daniel Leaver and Design Lead Mike Green on the current state of independent development, the non-financial benefits of Kickstarter and why game development is more expensive than you think.
Having glimpsed the single player in action, Strategy Informer took the opportunity to sit down with Crytek Founder and CEO Cevat Yerli and Game Director Rasmus Højengaard to talk technology and its impact on innovation, whether there’s even room for innovation in shooters anymore and where Crytek’s possible free-to-play future leaves the Crysis franchise.
I venture south to Ambient HQ to take an early peek at Death Inc. and aim the question gun at Creative Director Daniel Leaver and Design Lead Mike Green.
2012 was a fine year for those of an adventurous disposition. The Double Fine Adventure ran rampant on Kickstarter in February before Telltale’s Walking Dead series cannonballed onto the scene exhibiting zero respect for the genre’s candy-assed reputation. Now, in 2013, a frosty January brings a new Ron Gilbert-authored adventure game.